ffbehavior=1									//1=active, main switch to activate mod, left in to match my template
persist=0										//1=active, determines if the mod will stay active after resetting
;-------
usepassout=1									//1=active, mod will use passoutfactor instead of ffbehavior timer
;
passoutraiseiris=1								//1=active, use raising iris according to passout factor
passoutraisestartpoint=0.3					//0.0 - 1, the starting percent of passoutfactor when iris starts raising
passoutraiseendpoint=0.7						//0.0 - 1, the ending percent of passoutfactor when iris stops raising
passouteyeanglestart=105						//0-360, the starting angle of her eyes (90 == horizontal, 70 == upper right, 45 == vertical)
passouteyeangleend=75							//0-360, the ending angle of her eyes
passoutrandomanglerange=2						//0.0+, the max angle used for random eye jittering
passouteyesetuprate=0.08						//0.0+, how fast her eyes will track towards their starting location for passoutraiseeyes. if too low her eyes will seem to teleport to their starting angle
;
passoutraiseeyelid=1								//1=active, use raising iris according to passout factor
passoutraiseeyelidstartpoint=0.4					//0.0 - 1, the starting percent of passoutfactor when iris starts raising
passoutraiseeyelidendpoint=0.9						//0.0 - 1, the ending percent of passoutfactor when iris stops raising
passouteyelidanglestart=40							//0-360, the starting angle of her eyes (0=open, 150 = blink, 200 = wincestart, 250 = winceend)
passouteyelidangleend=5								//0-360, the ending angle of her eyes
passouteyelidsetuprate=0.2							//0.0+, how fast her eyes will track towards their starting location for passoutraiseeyes. if too low her eyes will seem to teleport to their starting angle
passouteyelidignorepoint=0.98						//0.0+, past this passout percent, eyelid changes by mod will be ignored
;
passoutdarkenbg=1								//0.0 - 1, the starting brightness of the background
passoutdarkenbgendvalue=0.15					//0.0 - 1, the ending brightness of the background
passoutdarkenstartpoint=0.3						//0.0 - 1, percent of passoutfactor where background darkening begins
passoutdarkenendpoint=0.9						//0.0 - 1, percent of passoutfactor where background darkening ends
;
passoutshrinkirisfrompenisdepth=1				//1=active, enables shrinking iris according to penisdepth
passoutshrinkirisfrompenisdepthstart=0.3		//0.0 - 1, percent of penisdepth where iris shrink starts
passoutshrinkirisfrompenisdepthend=1.0			//0.0 - 1, percent of penisdepth where iris shrink ends
;
passoutshrinkirisfrompassout=0					//1=active, enables shrinking iris according to passoutfactor, overrides 'passoutshrinkirisfrompenisdepth'
passoutshrinkstartpoint=0						//0.0 - 1, percent of passoutfactor when shrinking starts
passoutshrinkendpoint=0.3						//0.0 - 1, percent of passoutfactor when shrinking is complete
;
passoutirisshrinksizestart=0.9					//0.0 - 1, the scale size of her eyes when normal
passoutirisshrinksizeend=0.18					//0.0 - 1, the scale size of her eyes when reaching passout limit (the shrink endpoint is reached)
;
;
passoutquickerbreathlost=1						//1=active, feature overlaps with deepthroat actions
passoutquickerbreathinterval=1					//0+, interval of how often breath is lost
passoutquickerbreathlostamount=0.3				//0.0+, amount of breath lost per interval
;
passoutquickerpassout=1							//1=active, feature overlaps with deepthroat actions
passoutquickerpassoutinterval=1					//0+, interval of how often passoutfactor is lowered
passoutquickerpassoutamount=0.1					//0.0+, amount of passoutfactor increased per interval
;
;
;
;
;
;old settings
;these settings are ffbehaviorv2 things, only used if usepassout == 0
;
hiltactiondistancepaddingstart=30				//the distance variation for hilting to be considered active
deepthroatactiondistancepaddingstart=10			//the distance variation for deepthroat to be considered active
;--------
eyeangletimerincreaserate=1								//amount that the timer increases per frame when hilting
eyeangletimeractionstartpoint=50						//point when timer actions start
eyeangletimerpulloffpoint=200							//point when timer actions have reached max point
eyeangletimerreturndecreasepassoutmultduringhilt=0.8		//multiplier of how much the timer resets from passout amount after reaching max point (in hilt)
eyeangletimerreturndecreasepassoutmultduringdeepthroat=0.9	//multiplier of how much the timer resets from passout amount after reaching max point (in deepthroat)
;--------
lookdownwhiledeepthroat=1						//1=active, looks down when deepthroating
keepeyesallignedbeforetimerstartpointinhilt=1	//1=active, will keep eyes at their point before raising starts, prevents awkward auick eye angle setting
;------
raiseirisontimeractions=1				//1=active, raises her eyes during hilt
eyeangleincreasemult=0.33				//multiplier of how much she raises her eyes compared to eyeangletimer
eyeanglerandomfluctuactionmult=-0.077	//multiplier of how much her eyes will jiggle downwards while raising them
highesteyeangle=65						//highest angle that she raises her eyes, 45=vertical, 90=horizontal,
;------
shrinkirisgoingdownpenis=1				//1=active, her irises shrink when going down on the penis
irishshrinkmin=0.1						//smallest percent that her eyes will shrink
irissizestart=0.9						//starting size of irises, default size = 0.9
irisshrinkregulareyeshockmultiplier=0.1	//percent of how much the typical shock amount factors in with iris shrinking
irisshrinkdistancemultiplier=0.7		//percent of how much the distance on penis factors in with iris shrinking
;-------
decreasebreathduringtimeractions=1		//she will lose breath while hilt actions occur
loseallbreathafterpulloftime=1			//she will lose all breath (become winded after coming off penis) after attempted pulloff
;-------
darkenbgontimeractions=1				//1=active, darkens the background during hilt actions
bgdarkenratepercent=0.99				//percent background darkens during hilt actions
bgbrighteninmouthratepercent=1.15		//percent background re-brightens when in throat
bgbrightenoutmouthratepercent=1.3		//percent background re-brightens when out of mouth
;-------
dontpulloffwhilehiltedbeforepulloffpoint=1		//1=active, she won't do the typical pull back when hilted
attemptpulloffattimerpoint=1					//1=active, she will perform an abrupt pull off when max timer point is hit (currently 200 frames in)
pulloffinitialpower=0.35						//amount of abrupt pulloff power from attempted pulloff
pulloffpowerdecreasefrompassoutlevelmult=0.3	//multiplier of how much her pass out amount affects her abrupt pull off